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Old Nov 09, 2007, 09:27 AM // 09:27   #261
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Quote:
Originally Posted by Rushin Roulette
As to the Monk Nerfs? WTH? I thought monks were supposed to be effective healers/protectors, why nerf the only thing at which they excel every time?
To shake the meta up a bit, but PvP monk bars are always pretty rigid, now a new pretty rigid monk bar will probably dominate. At least with LoD stuff seemed to be balanced.

Quote:
Originally Posted by Gun Pierson
Not that I'm unhappy with the healing buffs for monks, but some more smite love is more useful to me.
Because there's only so much you can do to smite before it gets too powerful. Chars that excel at both damage AND healing are risky (ritualists uch uch).

Last edited by bungusmaximus; Nov 09, 2007 at 09:29 AM // 09:29..
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Old Nov 09, 2007, 09:31 AM // 09:31   #262
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I see Me/Mo LoD bars on the horizon.
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Old Nov 09, 2007, 09:53 AM // 09:53   #263
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It is going to be pretty interesting how those monk changes will affect the metagame.

I am really wondering why people aren't complaining about the nerf to EW/FS.

The d/n spamming order/mystic was fun, but not overpowered, no nerf needed.
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Old Nov 09, 2007, 09:55 AM // 09:55   #264
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Quote:
Originally Posted by Kaida the Heartless
I'm glad to see your perfect. I'm sure you realize that alot of what anet does is cater to our requests, give us what we suggest, and even fix up things they may have gotten wrong. But you already knew that, your perfect.
(...)

oh please are we gonna drop our pants and compare whos the bigger (fan)boy now?

Constantly adapting skills to the Meta is a ridiculously stupid idea in the way that ITS NEVER GOING TO END. In a scissors paper stone kind of context its akin to nerfing stone, buffing paper and permitting the use of scissors only on Thursdays, and once thats done coming back to it every few weeks and reversing the order.

I never said i was perfect where the hell did you get that from? If you look up my posts regarding skill balance and such Its pretty clear that i dont think its even feasible. However what i DO say (and will keep on saying) is that other companies which sell skill based games have (in general) come up with STABLE skills that do not change except every once in a rare while.

is it me or has pvp just shafted pve again? (except for splinter weapon...brings up the issue of WHY look for balance in pve anyways?!!?)
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Old Nov 09, 2007, 09:58 AM // 09:58   #265
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Quote:
Originally Posted by Sleeper Service
is it me or has pvp just shafted pve again? (except for splinter weapon...brings up the issue of WHY look for balance in pve anyways?!!?)
Look at LoD nerf, if anyone got shafted this time it's the PvP crowd :P.
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Old Nov 09, 2007, 10:07 AM // 10:07   #266
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Quote:
Originally Posted by bungusmaximus
Look at LoD nerf, if anyone got shafted this time it's the PvP crowd :P.
considering its pretty much demanded on the bar of pug monks and the AoE, mass condition, traps effects going on in pve....lets be friends and say everyone got shafted.
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Old Nov 09, 2007, 10:09 AM // 10:09   #267
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Quote:
Originally Posted by Sleeper Service
considering its pretty much demanded on the bar of pug monks and the AoE, mass condition, traps effects going on in pve....lets be friends and say everyone got shafted.
True, bad nerf for all of us.
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Old Nov 09, 2007, 10:09 AM // 10:09   #268
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Hmm mantra of persistence + conjure nightmare gonna be interesting.

LoD got a lit better by removing the conditional part tho. I think you just need to spam it in prevention now, which is great. You just need a monk with good timing. Anyhoe, Holy Haste should make the cast time 1 second again... And If you are not happy with that, take Mindbender as well.

As for the Me/Mo suggestion, that would prob work too, since LoD doesnt get better from Divine Favor, only Holy Haste makes it better. But in the end, Me/Mo would cast as fast as a Mo with Holy Haste.

If you ask me, LoD got just better by removing the conditional.

There, ive said it.
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Old Nov 09, 2007, 10:09 AM // 10:09   #269
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But, I love the monk changes. LoD has been nerfed ok, but a lot of more possibilities are now open.
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Old Nov 09, 2007, 10:11 AM // 10:11   #270
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Loving the WoH buff =P
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Old Nov 09, 2007, 10:19 AM // 10:19   #271
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Quote:
Originally Posted by Shuuda
Soul Reaping still get energy from minions and spirits.
Shadow Prison still exist.
Assassincaster still exist.

Update fails, end of story.
Spot on, but don't forget that recall still exists too.
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Old Nov 09, 2007, 10:20 AM // 10:20   #272
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Quote:
Originally Posted by Yanman.be
I see Me/Mo LoD bars on the horizon.
really? I came across 1-2, they were both in the graveyard.

Splinter wep is still hax. +150 on 5 hits? please.
Woh? hum I dunno if the 3 secs recharge will allow it to be the only direct heal on the bar
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Old Nov 09, 2007, 10:28 AM // 10:28   #273
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I havent had chance to test out the new skills, but from reading thes describtion i am surely dissapointed...

I play primairly as a ranger, and there a just a few places a ranger is wanted sure there are places where rangers are accepted, but there a few and far between places where they are wanted...currently they are wanted as splinter b/p for fow and for slavers...

Though you will still find b/p fow groups, I have a funny feeling that now splinter barrage will have a harder time in slavers, yes FS is useful in slavers, but heck, anyone can bring ranger as a secondry....

I agree that with 12 channeling i could do 41 dmg to all adjacent foes ... dont nerf it compteltly, all was needed if they though it was to overpowered was reduced it to 5...30 dmg or 5..25 now i just cant see rangers being wanted on those 'elite' area, i mean i was so happy in slavers when people where actually asking for rangers....meh
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Old Nov 09, 2007, 10:41 AM // 10:41   #274
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love you anet !

finally some good will for pvp players willing to get ride of spiritway plague a bit...but please more nerf for frtile/ew/symbiosis and will be perfect ty^^
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Old Nov 09, 2007, 10:51 AM // 10:51   #275
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Now finally HB makes a sense for healing heroes.
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Old Nov 09, 2007, 10:55 AM // 10:55   #276
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those stupid wammos that run in, even with their new buffs on Mo skills, and die because they didn't get healed because they ran in while us Monks had 5 energy better appreciate what they got... and WoH can save their ass now, no matter what... not like i want to >.>

EDIT: i guess WoH will be a nice Mo skill in AB, when the assassins decide to just pop up onto you. *casts WoH, looks at chat*

assassin: WTF?! THAT <monk's name> GUY JUST WENT FROM LIKE A PIXEL OF HEALTH TO ABOUT 80% HEALTH!!! WTTTFFF?????

Last edited by Rexion; Nov 09, 2007 at 10:58 AM // 10:58..
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Old Nov 09, 2007, 11:29 AM // 11:29   #277
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This game has always been about party-wide heals, which is why you almost never saw anything but an e-prod runner before LoD. And if you did have something different, there was still one on the flag stand. All this nerf to Lod did was force your party-wide healing to the flagger again. I'm not even sure why you would buff weapon of warding, which was pretty much only ran by n/rt's and flag runners anyway, if you're going to make all the runners be mo or e/mo.

Now, if having to put the party-wide heals back onto runners seems more interesting to Izzy--and in some ways, they might be--that's understandable. But I don't think anyone will EVER be able to make it so direct heals can replace the need for a party-wide heal. This update just makes it so your monk bars have to be more flexible and able to split, since e-prods aren't going to be able to keep up against a retarded sin split.

Now, on to the positive side of this update.

I really like glimmer now. I thought it had potential as a good skill before, it just needed a higher heal. The faster recharge was also nice. Now this skill is a very nice bar compression skill, filling the roles of both a gift or dwayna's, as well as a RoF (108 glimmer = rof going off at 54 damage, which would be a respectable return on rof). This allows you to run a lot more utility on your bar, such as extra small prots, hex removal, escape skills, or energy management.

WoH is now like ZB but without the drawbacks. Only reason to run ZB now is if you can't afford to spec into heal (mo/d with wind prayers comes to mind, if you ever see these again now that you need a HP somewhere). It does an excellent job of healing up after a spike, outclassing both gift and dwayna's, and unlike those two skills, makes your monk splittable (which is important now that e-prods are back).

So Kudos for actually making a pair of healing elites (besides LoD) usable in PvP. I think you might even have seen either one of those alongside LoD (in place of RC or SoD) were it not nerfed.

Last edited by -Pluto-; Nov 09, 2007 at 11:32 AM // 11:32..
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Old Nov 09, 2007, 11:29 AM // 11:29   #278
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As a rt: I can understand they toned down splinter weapon a bit. I don't really like it, but I can understand it.

I would have liked it though if they would have improved some elite rt skills.
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Old Nov 09, 2007, 11:37 AM // 11:37   #279
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Quote:
Originally Posted by Kaida the Heartless
Amazing to see how many people relied so heavily on LoD.
Agreed. I'm annoyed how rangers aren't powerful (but that just needs bow attack/bow damage increases ) or much use in pve, but LoD?

Good god, I'd rather take a non-elite than that. As it is, Healing Light ftw.
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Old Nov 09, 2007, 11:39 AM // 11:39   #280
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Quote:
Originally Posted by A_Muppet
Agreed. I'm annoyed how rangers aren't powerful (but that just needs bow attack/bow damage increases ) or much use in pve, but LoD?.
A ranger can be really powerful in PvE, he just can't afford to suck like, say, a searing flames ele.
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